5.1 Custom Combos; 6 Match-ups; Introduction. Zangief debuted in X-Men vs. Street Fighter and returned in Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes. only as a link-tick ) hope someone understands that. Introduction ===== Hello and welcome to my FAQ/Move List for the Super Nintendo Entertainment System's port of the arcade classic fighting game, Street Fighter II: The World Warrior (generally known simply as Street Fighter II). makes sense in my head heh. He is a national Russian hero who is always seen fighting for the glory of his country. Zangief is the original pro-wrestler / powerhouse of Street Fighter. use it as a anticipation tatic and/or you are sure u have your opponent beat. He is high tier, right below the top 4. Street Fighter 2 Turbo Hyper Fighting Zangief Moves এর Maximus Devoss সম্পর্কে পড়ুন Street Fighter 2 Turbo Hyper Fighting Zangief Moves সংগ্রহ, অনুরূপ, একই, সমতুল্য Kendall Schaffe এবং তারপরে Herday Cc0 Photos. Kenny Omega was inspired by this guy. http://ggpo.net/dojo/replays/watch/185541/ has an example of option select at end of 2nd round. I’d say Gief more then any other has best array of air normal uses. and standing slightly over 7 feet tall, placing him among the tallest characters in the entire Street Fighter roster. Ouch. Bite / かみつき Zangief viciously and repeatedly bites at the opponent's face. Skills: Resistance to cold. All Details. Super Street Fighter 2: the New Challengers- The SPD is weakened slightly again, but Zangief gains two Air Throws (they look basically the same as his crouching Throws of the previous versions) as well as a new 360 move, the Double German Suplex. not just gief but people need to learn meter managment. He built his strength by wrestling polar bears, gaining many fearsome scars in the process, … Street Fighter II | Table of Contents | Walkthrough ; Contents. All Details. knock opponent down with low rh then taunt, taunt recovers just in time for magic grab as they get up. but IMO this is risky as messing up the CC as a ground combo will leave you open where as starting with a trip (or coutnering a missed dragon punch ) lets you juggle with the gloves and if you DO miss time it you can always rely on lariets for extra damage and a sure knockdown. Zangief is a character from the Street Fighter series by Capcom.He is a Russian professional wrestler whose fighting style is renowned for being powerful and close ranged. by bog bit. If it grabs, Gief will flying power bomb the opponent for about 12% life. Zangief (ザンギエフ Zangiefu, Russian: Зангиев) also known as the "Red Cyclone" (赤きサイクロン Akaki Saikuron), is a video game character created by Capcom.He is part of the Street Fighter series of fighting games, first starring in Street Fighter II.He is a national Russian hero who is always seen fighting for the glory of his country. Note that SPD in CC counts as a hit so if your opponent is attacking it will grab. crouching strong is also a pretty good anti air but I tend to stay away from this when they have meter since its bait for people to activate CC and drop through the move and counter with a high damage CC. It had the same classic gameplay that the original had but featured four brand new characters complete with their own new backgrounds and theme music. Totally fearless, Zangief is more than willing to walk into a punch as long as he can grab his opponent and drive him into the pavement with his Spinning Piledriver. If oppoent jumps in with early attack try to AC at the first frames of block stun so you can get quicker recovery from the AC and alot of times you can walk forward a sec, jump forward and magic grab as they get up(character dependent) again if ground based and you hit oppoent toward corner you should be able to magic grab when they get up. Lvl 1 is not worth it at all, since a SPD does pretty much the same damage and it just as guaranteed and a lvl 1. Street Fighter Zangief. This can be done with SPD or Russian Suplex or Running Bear Grab which can allow for another set of mixing up. Street Fighter II: Moves. 2.1 Normal Moves; 2.2 Command Moves; 2.3 Normal Throws; 2.4 Alpha Counters; 2.5 Special Moves; 2.6 Super Moves; 2.7 Miscellaneous; 3 The Basics; 4 Advanced Strategy; 5 Combos. A hero of Russia who is aptly named the Red Cyclone. each char falls at different speeds http://ggpo.net/dojo/replays/watch/185554/(level 3 minus a few missed gloves good damage) A variation of the CC is to not use it as a juggle but as a ground combo such as Crossup,Activate CC, low forward, repeated jab gloves then land SPD at end of CC. All Details. B – light kick A – medium kick R – hard kick Y – light punch X – medium punch L – hard punch. Zangief's v-skill is a very handy tool, but don't use it too liberally. 0 Tips. any lvl: df+rh xx lp gloves xN, ppp. but thats where the fun starts cuz if you know your opponent is good and will try to wake up DP your spd attempt just um…let them and block, then activate CC for max damage or spd them if no meter. Gief really isn’t made for Delayed AC reversals so his best bet is to do like crouching short or jab in hopes they are going to AC it(specially if they’re waking up and you do it meaty)if they AC it you should jam 3kick lariet for the reversal. I've got this once. This article covers all of the special moves of SFII's characters. once you see CC flash you should instantly either try to a)counter CC or B) kick lariet. Log In to add custom notes to this or any other game. I would really like to see the grab hitbox on this cause you can be right up on someone and not grab. He single-handedly made the spinning piledriver a legendary pro wrestling move. Zangief leans backwards during this move, so be careful not to lean into a projectile or attack you could have jumped over. On release, a flex of the muscles will hit the opponent if they’re close enough. Street Fighter II Move List for Super Nintendo. Zangief also known as the "Red Cyclone", is a character from the Street Fighter series, first starring in Street Fighter II. the RBG will grab them throw them back in corner, land take brief walk forward and jump towards them, you should land right next to them on their first frame of getting up(different timings for different characters wake up times vary) do Russian Suplex (close one) the 2nd part of this grab will put Gief into the corner and therefore removing his normal push back that normally happens allowing Gief to recover then jump back toward opponent a 3rd time as they're getting up and be in range for a punch spd, and even after THAT 3rd spd you COULD throw in the run up CC into spd for quads. Gief: Another thing , this goes to any char. countering a CC with kick lariets are pretty much for free if they’re up close if you practice it. 0 Tips. +- Spinning Pile Driver. ... Zangief . It will knock them right out of CC its instant. Take your favorite fandoms with you and never miss a beat. Most people don’t realize but if your opponent has activated a CC you have like 1 or maybe 2(not sure) frames to counter it before they can land a Valle type cc. the RBG will grab them throw them back in corner, land take brief walk forward and jump towrads them, you should land right next to them on their first frame of getting up(different timings for different characters wake up times vary)do kick spd (close one)the 2nd part of this spd will put gief into the corner and therefore removing his normal push back that normally happens allowing gief to recover then jump back toward opponent a 3rd time as they’re getting up and be in range for a punch spd. - Still can have a difficult time getting in close on some characters. 1 throw gets hit by it. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. 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